Aug 10, 2007, 07:56 AM // 07:56
|
#241
|
Jungle Guide
Join Date: Nov 2006
Guild: NiTe
|
Quote:
Originally Posted by Sea Edge
You should take some math lessons. 25e recuperation is much better than 10e+exhaust.
With 25e cost you get you energy back in 18.75 seconds, 4 energy while you cast it.
With 10e+exhaust you get your energy back in 30 seconds, 1 energy while you cast it.
That way you through 15e out of the window, which could have been used on something else. Brilliant.
|
Do the math again, shelter and recuperation have 45 seconds recharge ^^. The trick is off course to only use the skill when exhaustion is not taking away any energy, but just lowers the cap for a little while. In the mean time you can use other skills. If U like spamming skills with exhaustion then well, thats just your choice.
Last edited by Patrick Smit; Aug 10, 2007 at 07:58 AM // 07:58..
|
|
|
Aug 10, 2007, 07:58 AM // 07:58
|
#242
|
I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
|
Quote:
Originally Posted by manitoba1073
i might as well add what PoP means lol Piss off PvPers. gotta love that build.
|
I suggest renaming it to HB, for Hilariously Bad. lol, gotta love that build.
|
|
|
Aug 10, 2007, 08:06 AM // 08:06
|
#243
|
Wilds Pathfinder
Join Date: Aug 2006
Location: California
Guild: Swords of Night & Day [SWRD]
|
I notice some people in here playing the ignorant card; saying, “Exhaustion is fun, weeeeeee.” If you wanted it that way then might as well extend exhaustion to all spells. See how you like exhaustion then. Before you know it you will have people just swinging at each other with whatever they have in their hands; because they have no energy to use. Either that or heavily rely on signets and adrenaline skills.
Let’s face facts: exhaustion just usually kills a skill from being played; unless someone has a large energy pool. How many people do you see use primarily exhaustion skills (meaning all their skills)? The answer should be very little or none at all. Originally I love the buff to “Ride the Lightning,” but now I hardly ever use it. This is one the reasons you don’t see to many air builds for the Ele (you have to choose wisely).
The point that exhaustion is better energy management is laughable at best.
25 energy - exhaustion = about 19secs full energy pool
10 energy + exhaustion = about 30secs full energy pool
Of course exhaustion lowers your energy pool to a bare minimum, making it so you can technically regen faster. However when you facing an energy pool of 0 and your waiting for that energy pool to come back, the chances of you beating anyone down with your skills is slim (especially if they rely on mainly energy only).
Yes there are smart ways around exhaustion like having the patience for it. Nevertheless some skills like the Ele skills that do some major damage; I can really understand why it’s needed. However when it comes to certain Rit skills having Exhaustion does not enhance the play, it only kills it.
I can see the general bias of those people who never like the Rit looming into view (egging on the idea “kill the Rit”), but honestly there is simply no need. I guess some of you are happy with less then more.
EDIT: Instead of Exhaustion use something like sacrifice health %. I think that would be a better selection overall.
Last edited by sindex; Aug 10, 2007 at 08:30 AM // 08:30..
|
|
|
Aug 10, 2007, 08:13 AM // 08:13
|
#244
|
Desert Nomad
Join Date: Jan 2006
Location: ManitobaShipyards Refit and Repair Station
Guild: (SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi
|
Quote:
Originally Posted by fallot
I suggest renaming it to HB, for Hilariously Bad. lol, gotta love that build.
|
Yeap so bad that just 1 character can stop full spikes. Thats what I find hilarious. Really nice killing off N/Mo's spamming HP. And with just Nightmare weapon and Dual shot at 12 points thats 84 damage a hit life stealling. Oh NVM I see why its bad, its not on the elite PvP approved build wiki lists. No we know why most PvPers always have problems with spikes. go figure.
|
|
|
Aug 10, 2007, 08:38 AM // 08:38
|
#245
|
Elite Guru
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
|
Quote:
Originally Posted by manitoba1073
Yeap so bad that just 1 character can stop full spikes. Thats what I find hilarious. Really nice killing off N/Mo's spamming HP. And with just Nightmare weapon and Dual shot at 12 points thats 84 damage a hit life stealling. Oh NVM I see why its bad, its not on the elite PvP approved build wiki lists. No we know why most PvPers always have problems with spikes. go figure.
|
Can I have the full bar please. I wasn't sure on the first page if you were referring to two seperate builds. So far I have:
[skill]Dual Shot[/skill][skill]Nightmare Weapon[/skill][skill]Barrage[/skill][skill]Ignite Arrows[/skill][skill]Splinter Weapon[/skill][skill]Choking Gas[/skill]
Is one of the last slot a Res, and if it is is it a Res Signet or Flesh / Death Pact Signet
|
|
|
Aug 10, 2007, 08:39 AM // 08:39
|
#246
|
Jungle Guide
Join Date: Sep 2006
Location: Europe
Profession: W/
|
I'm affected by only skill change this update...I'm very happy to see "For Great Justice!" giving +100% Adrenaline now.^^
|
|
|
Aug 10, 2007, 08:44 AM // 08:44
|
#247
|
La-Li-Lu-Le-Lo
|
Quote:
Originally Posted by manitoba1073
Yeap so bad that just 1 character can stop full spikes. Thats what I find hilarious. Really nice killing off N/Mo's spamming HP. And with just Nightmare weapon and Dual shot at 12 points thats 84 damage a hit life stealling. Oh NVM I see why its bad, its not on the elite PvP approved build wiki lists. No we know why most PvPers always have problems with spikes. go figure.
|
Oh dear.
Why ever did they change the Favor system, when the Mighty Manitoba could simply hold the Hall of Heroes and keep Favor forever? Oh dear me, I think I shall write a letter to ArenaNet immediately to demand that they revert the changes. This connecting Favor to PvE business is a wasted effort, seeing as how we have the Mighty Manitoba to stop all those nasty spikes.
Three cheers! Three cheers for the Mighty Manitoba!
__________________
Stay Breezy
|
|
|
Aug 10, 2007, 08:50 AM // 08:50
|
#248
|
Jungle Guide
Join Date: Nov 2006
Guild: NiTe
|
Quote:
Originally Posted by sindex
I notice some people in here playing the ignorant card; saying, “Exhaustion is fun, weeeeeee.” If you wanted it that way then might as well extend exhaustion to all spells. See how you like exhaustion then. Before you know it you will have people just swinging at each other with whatever they have in their hands; because they have no energy to use. Either that or heavily rely on signets and adrenaline skills.
Let’s face facts: exhaustion just usually kills a skill from being played; unless someone has a large energy pool. How many people do you see use primarily exhaustion skills (meaning all their skills)? The answer should be very little or none at all. Originally I love the buff to “Ride the Lightning,” but now I hardly ever use it. This is one the reasons you don’t see to many air builds for the Ele (you have to choose wisely).
The point that exhaustion is better energy management is laughable at best.
25 energy - exhaustion = about 19secs full energy pool
10 energy + exhaustion = about 30secs full energy pool
Of course exhaustion lowers your energy pool to a bare minimum, making it so you can technically regen faster. However when you facing an energy pool of 0 and your waiting for that energy pool to come back, the chances of you beating anyone down with your skills is slim (especially if they rely on mainly energy only).
Yes there are smart ways around exhaustion like having the patience for it. Nevertheless some skills like the Ele skills that do some major damage; I can really understand why it’s needed. However when it comes to certain Rit skills having Exhaustion does not enhance the play, it only kills it.
I can see the general bias of those people who never like the Rit looming into view (egging on the idea “kill the Rit”), but honestly there is simply no need. I guess some of you are happy with less then more.
EDIT: Instead of Exhaustion use something like sacrifice health %. I think that would be a better selection overall.
|
Gale was being used even though it had exhaustion. It was even used by non-ele proffessions. You should just not load up your bar with exhaustion causing spells, thats just plain ignorant. And you should use the skill wisely, and not spam it.
|
|
|
Aug 10, 2007, 08:50 AM // 08:50
|
#249
|
cool story bro
Join Date: Apr 2006
Location: Mililani
Guild: yumy
|
Quote:
Originally Posted by yesitsrob
Can I have the full bar please. I wasn't sure on the first page if you were referring to two seperate builds. So far I have:
[skill]Dual Shot[/skill][skill]Nightmare Weapon[/skill][skill]Barrage[/skill][skill]Ignite Arrows[/skill][skill]Splinter Weapon[/skill][skill]Choking Gas[/skill]
Is one of the last slot a Res, and if it is is it a Res Signet or Flesh / Death Pact Signet
|
you're doing it wrong! you need apply poison with the barrage, duh - that's how2stopspikes
|
|
|
Aug 10, 2007, 08:53 AM // 08:53
|
#250
|
Desert Nomad
Join Date: Jan 2006
Location: ManitobaShipyards Refit and Repair Station
Guild: (SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi
|
Quote:
Originally Posted by Faer
Oh dear.
Why ever did they change the Favor system, when the Mighty Manitoba could simply hold the Hall of Heroes and keep Favor forever? Oh dear me, I think I shall write a letter to ArenaNet immediately to demand that they revert the changes. This connecting Favor to PvE business is a wasted effort, seeing as how we have the Mighty Manitoba to stop all those nasty spikes.
Three cheers! Three cheers for the Mighty Manitoba!
|
Not my fault the obvious didnt smack you in the head, shame a PvE'r had to point out how to beat what most of you Pvp'rs claimed as unbeatable.
Quote:
Originally Posted by yesitsrob
Can I have the full bar please. I wasn't sure on the first page if you were referring to two seperate builds. So far I have:
[skill]Dual Shot[/skill][skill]Nightmare Weapon[/skill][skill]Barrage[/skill][skill]Ignite Arrows[/skill][skill]Splinter Weapon[/skill][skill]Choking Gas[/skill]
Is one of the last slot a Res, and if it is is it a Res Signet or Flesh / Death Pact Signet
|
yeap rez sig and distracting shot are the other 2 skills.
|
|
|
Aug 10, 2007, 09:04 AM // 09:04
|
#251
|
Wilds Pathfinder
Join Date: Aug 2006
Location: California
Guild: Swords of Night & Day [SWRD]
|
Quote:
Originally Posted by Patrick Smit
Gale was being used even though it had exhaustion. It was even used by non-ele proffessions. You should just not load up your bar with exhaustion causing spells, thats just plain ignorant. And you should use the skill wisely, and not spam it.
|
Thank you for pointing out my point about having a full bar of exhaustion skills; it helps me justify the situation more. I agree with using skills wisely, but your saying is a bit off about spamming skills. There is some other skills that get spammed quite a bit more then Spirits. Let’s see we have blessed signet, dwayna’s kiss, healing touch, orsion of healing, mend condition, vampiric touch, vampiric bite, blood is power, glowing gaze, searing flames, and so on. People spam skills all the time in PvP, it’s just fundamentally different in a margin of a way. Especially that of the dreaded touchy ranger build gets spammed quite a bit. However do you see A-net add exhaustion to any of these skills? Of course not; these guys/gals can keep on spamming away.
Last edited by sindex; Aug 10, 2007 at 09:18 AM // 09:18..
|
|
|
Aug 10, 2007, 09:21 AM // 09:21
|
#252
|
Forge Runner
Join Date: Feb 2005
Location: Anchorage Alaska
Guild: Haz Team [HT]
Profession: R/W
|
Seems to me I saw a GW:EN skill mentioned at one point that reduced exhaustion someplace... Thats probably what they are planning ahead for...
|
|
|
Aug 10, 2007, 09:27 AM // 09:27
|
#253
|
Elite Guru
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
|
Quote:
Originally Posted by manitoba1073
Not my fault the obvious didnt smack you in the head, shame a PvE'r had to point out how to beat what most of you Pvp'rs claimed as unbeatable.
yeap rez sig and distracting shot are the other 2 skills.
|
Thanks, how exactly do you run it?
|
|
|
Aug 10, 2007, 09:28 AM // 09:28
|
#254
|
Krytan Explorer
Join Date: Mar 2007
Profession: N/Me
|
Double Exp scrolls
|
|
|
Aug 10, 2007, 09:39 AM // 09:39
|
#255
|
Wilds Pathfinder
Join Date: Aug 2006
Location: California
Guild: Swords of Night & Day [SWRD]
|
Quote:
Originally Posted by =HT=Ingram
Seems to me I saw a GW:EN skill mentioned at one point that reduced exhaustion someplace... Thats probably what they are planning ahead for...
|
If only that were true as a PvE only skill; then this argument could be a little bit less heavy on the idea on exhaustion. However I still feel remorse for those who probably can’t get EotN. It’s like one of those marketing ploys: “get this if you buy this, but if you want its true potential you have to get this.”
Do me a favor; if you kind find something about it, post it up please? I really appreciate it.
Last edited by sindex; Aug 10, 2007 at 09:44 AM // 09:44..
|
|
|
Aug 10, 2007, 09:45 AM // 09:45
|
#256
|
Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
|
Quote:
Originally Posted by manitoba1073
Not my fault the obvious didnt smack you in the head, shame a PvE'r had to point out how to beat what most of you Pvp'rs claimed as unbeatable.
|
...yeah...
Anyway, as far as these skill balances go - freakin sweet. I like when old builds die and new builds pop up. It mixes it up a little. Makes things interesting.
(especially "For great justice!" buff)
The favor thing doesn't affect me. HA doesn't interest me and titles don't interest me, so the change really don't make a lick of difference to me. Also, FoW and UW is boring, IMO. Good riddance to another PvP/PvE link, though.
|
|
|
Aug 10, 2007, 10:01 AM // 10:01
|
#257
|
Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
|
Quote:
Originally Posted by sindex
If only that were true as a PvE only skill; then this argument could be a little bit less heavy on the idea on exhaustion. However I still feel remorse for those who probably can’t get EotN. It’s like one of those marketing ploys: “get this if you buy this, but if you want its true potential you have to get this.”
Do me a favor; if you kind find something about it, post it up please? I really appreciate it.
|
Yeah this was my feeling also.
Hurt the skills in the game already so that players are almost forced to get the new game.
Too bad for them that there are actually folks out there that are bored of this game and refuse to play it with GWEN.
And especially bad that they are running this idea now - in a time when they should do everything possible to try to keep the players interested.
|
|
|
Aug 10, 2007, 10:02 AM // 10:02
|
#258
|
The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
|
Quote:
Originally Posted by Phantom Gun
Where did you see me trying to pass off Counterable as balance? I'm simply saying it wasn't impossible to beat a ritspike, and I feel the introduction of exhaustion to the Ritualist is a big mistake. Yeah right now it only applies to a few skills, but further down the road if the addition of exhaustion becomes permanent who knows what other skills may be affected by this. When is this game going to be balanced? Oh wait it never will be, and the nerfs go on!
|
It's a fair point that Rits have no way of "coping" with exhaustion. Elementalists have Glyph of Energy and the 99% useless Second Wind, also, Elementalist energy bars are built to cope with exhaustion. Elementalists have vast amounts of energy and, with the correct energy management only need to use a small amount of it to continually cast spells...meaning the rest can soak up whatever exhaustion the Ele incurrs.
Perhaps one day ANet will look at a useless Rit Skill and completely re-work it...like...oh I dunno....Clamour of Souls! For every spirit within earshot you lose 1...3 points of exhaustion.
|
|
|
Aug 10, 2007, 10:07 AM // 10:07
|
#259
|
Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
|
Quote:
Originally Posted by Dahnel
Wow way to RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO my favourite class, because your HA games are uninspired and demand nothing more than gaining the most kills.
A big [RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO]from all the Ritualists out there.
Have a nice day.
|
Your welcome, now, if only we can get rid of them Rts
---
Continuity (quote) edit.
Last edited by Mercury Angel; Aug 10, 2007 at 05:05 PM // 17:05..
|
|
|
Aug 10, 2007, 10:36 AM // 10:36
|
#260
|
Desert Nomad
Join Date: Jan 2006
Location: ManitobaShipyards Refit and Repair Station
Guild: (SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi
|
Quote:
Originally Posted by yesitsrob
Thanks, how exactly do you run it?
|
Well I wont lie its not an easy build to run and its definitely not a 1,2,3 build.
Play around with the Zashain elite guys for a little with it. Usually ull start with Nightmare weapon and dual shot, then imediatly hit with choking gas. then you can goto splinter/barrage when that gets done hit ignite arrow, nightmare weapon, then dual shot. And then its basicaly rinse and repeat. But thats the basics of it.
Now the reason to use nightmare and dual shot on first hit is you will get hit some if you dont get the first shot off so using a long bow is a plus gives you time to get in a little more with choking gas.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 05:02 AM // 05:02.
|